﻿package uiresource
{
    import morn.core.components.*;

    public class AttPanelUI extends View
    {
        public var label0:Label;
        public var label1:Label;
        public var label2:Label;
        public var label3:Label;
        public var label4:Label;
        public var selectImg:Image;
        public var btn3:Button;
        public var btn4:Button;
        public var btn1:Button;
        protected var uiXML:XML;

        public function AttPanelUI()
        {
            this.uiXML = <View>
n	t	t	t  <Image url=""png.common.cs2_power_bg"" x=""0"" y=""0"" width=""282"" height=""142"" sizeGrid=""5,5,5,5""/>
n	t	t	t  <Label text=""【和平模式】：不会伤害任何玩家或npc守卫"" x=""32"" y=""8"" font=""Verdana"" color=""0xff00"" var=""label0""/>
n	t	t	t  <Label text=""【善恶模式】：伤害任何红名玩家"" x=""32"" y=""64"" font=""Verdana"" color=""0xff00"" var=""label1""/>
n	t	t	t  <Label text=""【全体模式】：伤害任何玩家或npc守卫【全体模式】：伤害任何玩家或npc守卫"" x=""33"" y=""34"" font=""Verdana"" color=""0xff00"" var=""label2"" width=""218"" height=""40"" isHtml=""true"" wordWrap=""true""/>
n	t	t	t  <Label text=""【组队模式】：伤害自己队员以外的所有玩家"" x=""32"" y=""89"" font=""Verdana"" color=""0xff00"" var=""label3""/>
n	t	t	t  <Label text=""【行会模式】：伤害本行会之外的其他玩家"" x=""32"" y=""113"" font=""Verdana"" color=""0xff00"" var=""label4""/>
n	t	t	t  <Image url=""png.common.yellowframe"" x=""2"" y=""4"" width=""278"" sizeGrid=""5,5,5,5"" var=""selectImg"" height=""27""/>
n	t	t	t  <Button skin=""png.common.btn_atthe"" x=""10"" y=""5""/>
n	t	t	t  <Button label=""="" skin=""png.common.btn_attteam"" x=""10"" y=""85"" width=""22"" height=""26"" var=""btn3""/>
n	t	t	t  <Button skin=""png.common.btn_attbang"" x=""10"" y=""109"" var=""btn4""/>
n	t	t	t  <Button skin=""png.common.btn_atthall"" x=""10"" y=""31""/>
n	t	t	t  <Button skin=""png.common.btn_attshane"" x=""10"" y=""61"" var=""btn1""/>
n	t	t	t</View>")("<View>
			  <Image url="png.common.cs2_power_bg" x="0" y="0" width="282" height="142" sizeGrid="5,5,5,5"/>
			  <Label text="【和平模式】：不会伤害任何玩家或npc守卫" x="32" y="8" font="Verdana" color="0xff00" var="label0"/>
			  <Label text="【善恶模式】：伤害任何红名玩家" x="32" y="64" font="Verdana" color="0xff00" var="label1"/>
			  <Label text="【全体模式】：伤害任何玩家或npc守卫【全体模式】：伤害任何玩家或npc守卫" x="33" y="34" font="Verdana" color="0xff00" var="label2" width="218" height="40" isHtml="true" wordWrap="true"/>
			  <Label text="【组队模式】：伤害自己队员以外的所有玩家\" x="32" y="89" font="Verdana" color="0xff00" var="label3"/>
			  <Label text="【行会模式】：伤害本行会之外的其他玩家" x="32" y="113" font="Verdana" color="0xff00" var="label4"/>
			  <Image url="png.common.yellowframe" x="2" y="4" width="278" sizeGrid="5,5,5,5" var="selectImg" height="27"/>
			  <Button skin="png.common.btn_atthe" x="10" y="5"/>
			  <Button label="=" skin="png.common.btn_attteam" x="10" y="85" width="22" height="26" var="btn3"/>
			  <Button skin="png.common.btn_attbang" x="10" y="109" var="btn4"/>
			  <Button skin="png.common.btn_atthall" x="10" y="31"/>
			  <Button skin="png.common.btn_attshane" x="10" y="61" var="btn1"/>
			</View>;
            return;
        }// end function

        override protected function createChildren() : void
        {
            createView(this.uiXML);
            return;
        }// end function

    }
}
